MRET Experiment Participant Instructions
(Resale) - Retailer
Description of the Experiment
The experiment session takes approximately 1 hour to
complete.
The experiment comprises 15 experimental "Years" -
running from 1st January 2000 to 31st December 2014.
For simplicity each year comprises 12 months, each of 30 days
(making a total of 360 days in each experimental year).
There are 7 participants in a market for "Units".
Three of the participants are retailers of units. A retailer
seeks to purchase a defined number of units in the market, for later
resale to a "customer" at a profit.
Four of the participants are suppliers of Units. Suppliers are
seeking to sell units to the retailers at above their supply cost,
thus making a profit.
You are playing the part of a retailer.
As a retailer you are seeking to purchase a targetted number of
"units" each period for resale at the end of each period.
The customer is "automatic" in the sense that the resale
occurs automatically at the end of each period at a set price.
At the start of each period you are informed of the number of
units your "customer" wants at the end of the period, and
the price they have agreed to pay. In today's experiment all
retailers have a customer who has agreed to pay $57 per unit at the
end of the year.
Your task is confined to seeking to purchase the required
targetted number of units in the market at below the resale price.
There is NO penalty for not fully meeting
your customers order. However not meeting the order means you are
foregoing a profit !!!
Units survive for a single period only. Any units remaining in
your account at the end of the year after the customer's sale
quantity has been supplied simply disappear. They cannot be used in
following years.
Thus your goal is to purchase as close to your targeted number of
units as possible. If you do not have enough units to meet your
customers order, you are foregoing a profit (and your pay will be
lower than it might have been).
If you have too many units, you have paid money to purchase units
which are just thrown away, and again your pay is lower than it
might have been.
Your profit is realised and put in your bank account at the end
of each period when your customer takes delivery and pays you.
Although all retailers can both buy and
sell units, the natural position is for Suppliers to be net-sellers
and Retailers to be net-buyers. However a Retailer who had bought
more units than can be resold to their "customer" at year
end can attempt to resell their surplus to other retailers while the
year is still running.
The task for all participants is to have as much money as
possible at the end of the experiment.
To be able to commence purchasing Units, each retailer is given a
cash float at the start of the experiment.
This float is REPAID at the end of the last period, and DOES NOT
COUNT for your remuneration.
EXAMPLES
EXAMPLE 1: Suppose a retailer was told that their customer had
ordered 2,500 UNITs on 31st December 2006 at $50 each, and on 31st
December the retailer had 2,400 units in their account. Under this
circumstance the customer would take all 2,400 UNITs, and pay the
retailer 2,400 * 50 = $120,000.
EXAMPLE 2: If a retailer's customer had committed to take 2,500
Units on 31st December 2006, and on the 31st Dec 2006 the retailer
held 2,600 Units, then their customer would take 2,500 Units and pay
2,500 * $50 = $125,000. The 100 Units held surplus would "rot
in the shop" and disappear for no value.
The next few pages of instructions are to introduce the trading
screens to you, and to give you instructions on getting logged into
the experiment.
When you have read the above, please proceed to the next page.
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Last Modified: 18 October 2007
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