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AEE Lab MRET Market Experiment Installation Instructions
System Requirements
Both the server and client programs are written in Java and works
on Windows and Linux platforms.
You will need to have the following installed in order to run
this experiment:
Server Machine
Client Machines
- Java Runtime Environment 1.5 or higher
- Web browser with Java enabled
Server Set-up
- Download the server program from here. Unpack the files to a directory on your computer. The
zipped file contains a number of sample initialization text file and
the server programs named "MRETserver_version.jar",
where version indicates penalty mode or resale mode.
- Create a new directory where
you will store all your output files. It is strongly recommended you
make a new one as all existing contents of this output directory
will be deleted each time you run an experiment.
- Create a new directory named "MRETExperiment" in
drive C:\. This directory will contain the log file of the
experiments.
- Double-click on
"MRETserver_version.jar". If you have Java installed, this will open two windows: a Control
Panel (Figure 1) and an Experimental Results page (Figure 2). In
this example, we are running the penalty version of the server
program.

Figure 1. Server Control Panel

Figure 2. Server Experimental Results Page
- Click on "Output Directory" in the Control Panel. Navigate
to the folder you just created and then click "Open". Alternatively,
you can right-click on the mouse and the option to create a new
folder will pop up.
- Click on "Load Init File". A number of sample files
is included with the server program, named "SampleInit*_MRET_version_nrmg.txt"
where version denotes either Penalty mode or Resale mode, n denotes the number of
retailer participants, and m denotes the number of
generator participants in the
experiment. For this example, choose "SampleInit1_MRET_Penalty_3r4g.txt".
This sample file specifies the server to run with three
participants acting as retailers and four as generators.
-
The server program will load the file and you will see the control panel change
to reflect the participant information (Figure 3).

Figure 3. Control Panel after loading
initialization file SampleInit1_MRET_Penalty_3r4g.txt
- The server is now ready to accept connections from seven participant clients.
Client Set-up
The client program will be accessed by client terminals using
HTTP. Thus, unlike the server program which can be installed and run
from anywhere on the server computer, the client program has to be
placed in a directory within the "htdocs" folder of your
Apache web server installation.
- Download the client program from here. This contains a web page named "MRETclient.html",
which calls Java to execute the client program
"MRETclient.jar".
- Unpack the file and place it in the "htdocs" folder
within your Apache installation directory. For instance, if you
installed Apache 2.2.4 in
"C:\Program Files", you should place the client folder
in "C:\Program
Files\Apache Software Foundation\Apache2.2\htdocs\".
- Open a web browser in your client machine. It is recommended
you test that the server and client programs can communicate
with each other by running both programs on the same machine
first before using remote machines. This will eliminate all
other points of failure such as network problems and firewalls.
- On the web browser, type in the path to MRETclient.html"
on the URL field. For instance, if you placed the folder "02aMRETclient" in "C:\Program
Files\Apache Software Foundation\Apache2.2\htdocs\", you are running the client and server on the same
machine, and you want to run the version with no bid
improvement,
the correct URL will be "http://localhost/02aMRETclient/MRETclient.html".
Note that here localhost denotes the machine you want to
connect to, and everything that follows (/02aMRETclient/MRETclient.html)
specifies the directory and filename of the web page you wish to
load and are therefore case-sensitive.
- If the server is running using the initialization file "SampleInit1_MRET_Penalty_3r4g.txt",
the client web page will load the java program and you will see
a login page (Figure 4).

Figure 4. Client Login Screen
- Type in your name, e-mail address and a student code (any
numeric value will do if you don't have one) and choose the
participant code (G stands for generator and R stands for
retailer). Depending on the type of participant you choose, you
will see either Figure 5 (Generator trading screen) or Figure 6
(Retailer trading screen).

Figure 5. Generator trading screen

Figure 6. Retailer trading screen
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As each participant logs in, the information on
the server's control panel will change to reflect their
status.
-
Once all participants have logged in, the
experiment can begin by clicking the "Start" button on
the server's control panel.
Additional Notes
- All participants must be logged in before the experiment can
commence. The "Start" button on the control panel will
not be accessible unless the expected number of participants for
this experiment has connected to the server.
- If you wish to run the clients on remote machines, you will
need to know the IP address of the server machine. You can find
this out by opening a command prompt (Windows "Start"
=> "Run" => Open "cmd") and typing ipconfig
on the terminal. Replace localhost with this IP address
in the URL field above to access the client program remotely
using your web browser.
- If autologin is enabled, participants do not need to log-in
their details at the start of the experiment. Instead they will
be automatically assigned a fictitious identity and will be
taken directly to the trading screen.
Last Modified: 17 October 2007
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